Often the first to take charge into heavily defended enemy territory, the Ironclad Dreadnought is among the strongest of the Space Marines. Utilizing its heavy layers of armour, the Ironclad Dreadnought trades range for sheer brute strength and durability, creating seismic events to knock enemies off their feet, and keep them in the sights of their Battle Brothers.
A melee walker with exceptional crowd control capabilities, the Ironclad can create controlled seismic events that stun enemies and even uproot the ground itself - temporarily blocking movement.
Critical Strike (Passive)
The Ironclad Dreadnought delivers a powerful blow every 6th melee attack. Deals bonus damage.
The Ironclad Dreadnought triggers a controlled earthquake in the target direction, knocking back infantry and stunning vehicles in an expanding cone. The ground is uprooted at the end of the shockwave, creating a wall that temporarily blocks movement.
The Ironclad unleashes a continuous barrage of grenades in the target direction, causing damage and knocking back in a line.
The Ironclad causes a tremor towards a target position, knocking back in a line. After a delay, the ground erupts at the target, causing damage and knocking back in a circle. Vehicles are stunned.
Presence - Orbital Re-Entry
When the Ironclad Dreadnought is deployed, Land Speeders gain the Orbital Re-Entry ability, allowing them to re-enter orbit and slam down at the target location after a delay. Causes damage and knocks back in a circle.
Land Speeder multi-meltas gain an additional charge, allowing them to fire twice in rapid succession.
Command - Seismic Mines
Upgrades the Scout Cluster Mine to trigger a seismic event. Causes knock back in a circle.