Patch Notes: July 20, 2017

Read more about the in-depth changes for the July game update.

Hey, everyone!

In addition to a new map, we’ve been hard at work on a ton of new skins to provide better customization options for the Elites you bring onto the battlefield. Some of these we announced last week, but there are a couple of new skins as well! Four additional Custom skins have been added, as well as the new Chaplain Venerable Dreadnought skin.

Patch Overview


  • New map: Manufactorum (2v2) and (3v3)
  • New Custom skins: Gabriel Angelos, Jonah Orion, Chaplain Diomedes, Imperial Knight Solaria, Farseer Macha, Jain Zar, Ranger Ronahn, Wraithknight Taldeer, Warp Spiders, Striking Scorpions, Warboss Gorgutz, and Beauty da Morkanaut
  • New skins: Chaplain Venerable Dreadnought


  • Added campaign completion rewards: Kustom Stormboyz skin and player portrait (Mission 1), Helmeted Jonah Orion and player portrait (Mission 4), Codex Macha skin and player portrait (Mission 8), Tartaros Gabriel Angelos skin and player portrait (Mission 17)
  • Updated the visuals of the Imperial Knight Paladin mastery skin



  • Manufactorum (2v2) has been added into the Custom match and Quick-Match map lists
  • Manufactorum (3v3) has been added into the Custom match and Quick-Match map lists


  • Various health packs were added in Mission 2 to decrease difficulty
  • Amount of scrap generated in Mission 2 increased
  • Encounters tuned in Mission 2 for Normal and Hard difficulties
  • The maximum population cap in Mission 2 has been decreased from 270 to 160
  • Final encounter in Mission 2 tweaked to reduce enemy spawn timers, increase the amount of melee units faced, and lessened the time it takes to progress in this encounter
  • Resource rates and starting resources increased in Mission 3 based on difficulty
  • Removed some Tankbustas on Easy and Normal difficulty for Mission 3
  • In Mission 3, only 4 of the 5 towers need to be destroyed in order to complete an objective

Bug Fixes


  • Fixed a bug in Mission 6 where you could no longer progress if the communication array was recaptured by enemy units
  • Fixed a bug in Mission 12 where using the Tireless doctrine caused Tactical Marines acquired through mission objectives to move unusually fast

User Interface

  • Fixed a bug where changing Image Quality settings would affect Texture Detail as well
  • Fixed a bug where changes to Window Settings were not reverted when changes were canceled
  • Fixed a bug that occurred when the Use Suggested function increased the Image Quality , causing the Texture Detail box to become blank and limit the available options
  • The Surrender option is now disabled in Tutorial missions
  • Fixed a bug where the Surrender button was locked in the Pause menu while playing Campaign
  • Fixed a display bug where Skulls are shown in two different places when using an ultra-wide screen
  • Fixed a bug where creating a Relic Account for the first time would not complete correctly
  • Fixed a bug where Manufactorum was missing the minimap icon in the Match History tab
  • Fixed a bug where match times in the Match History tab were not displayed correctly
  • Fixed a bug where hovering over the player portrait on the Collection tab of the player profile could cause carious portraits to pop in and out
  • Fixed a bug where using the Stormoyz' Kamakazee doctrine would cause the location of the Big Trakk's artillery mode and self-destruct ability icons to switch places


  • Fixed a bug where loading a save that was created after opening the gate on Mortis Vale caused the gate to appear closed
  • Fixed a bug where the Wraithknight would start to shoot extremely fast it Jump was canceled in the first second of the ability
  • Fixed a bug where Jain Zar's Dash visual effects would become permanently stuck on enemy heavy cover


  • Fixed a bug where on Casual difficulty, the AI was not attacking a second HQ
  • Fixed a bug where allied AI was not building resource generators or resource upgrades on resource points captured by the player
  • Fixed a bug where the AI was not continuing or rebuilding a structure if the worker was killed mid-construction and the in-progress structure was not destroyed

We'd love to hear your feedback on the new Elite colour customization, so please be sure to hop into the forums to share your opinions!

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